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Project progress

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October 2024: 

After a year of system connection we have averaged 2.67 tonnes of CO2e saved per month in manufacturing energy usage, with a total accumulative savings of 31.24 tonnes CO2e.​

This reflects an average reduction of 18% per month in the last quarter, with July showing the best performance to date—achieving a savings of 5.5 tonnes CO2e, or 26.25%.

Impressively, we have achieved as much reduction in the last quarter as we have throughout the entire project to date.

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September 2024: 

The game is getting exciting! Our carbon savings are now being rewarded with points! and being redeemed for rewards 

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August 2024: 

​Version 3 of the game app is launched within the factory and staff are able to redeem some of their first points!

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July 2024: 

We are saving Carbon! Every ton of carbon saved is equivalent to 100 trees. 

29.09 x 100 = 2909 Trees so far. 

The goal is to save up to 75T by the end of the year. 

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June 2024: 

The game app has received a huge update to give staff access to their battery level, new languages and tap to reveal game cards. 

The team are working hard to prepare visual dashboard displays for production. 

Screens are set up and the front and end of line for product confirmations - teams are currently finalising their functionality and troupleshooting 

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May 2024: 

Gamification was kick off with a full staff meeting to introduce the new Game App, KPIs and the introduction of PerkBox as a benefits platform for game players

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April 2024: 

The Mesh was fully completed to include external areas and linking the 2 Raynor's buildings.

We've shared the Universal KPIs with the teams, this is how everyone across the business can gain points

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March 2024:

Internal gamification app version 1 has been launched, we aim to gather feedback in order to develop further. 

We learnt that since December 2022 the project was able to save 38 Tonnes of carbon, this is equivalent to removing 10 cars off the road. 

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February 2024:

Game links are issued across the factory with Dr Ergun (head of gamification) presenting a 20 minute introduction to staff on how it is to be used and why we are using the technology at work. 

The Game App is being developed and version 1 will be shared with all staff Mid March. 

Carbon Labelling

We have just started to produce our first release of the carbon labelling on patient line. The patient line range is the test bed for the project. 

Game links are issued to factory staff 

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January 2024: The S3 project celebrated our 1 year anniversary since launch.

Dashboard production screens being set up to display energy consumption, products per minute, and weekly overs 

We have results!! 

Since project launch we have achieved a 60% reduction in our waste-related carbon use over the last year.

This is 39 tonnes of greenhouse gas emissions saved since October 2022.

1 Year Project Anniversary! 

Dashboard 

60% Waste Reduction

39 Tonnes CO2e saved!

Making S3 Visible 

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December 2023: S3 Phase one roll out of the 'Game link'.

Tom Hollands and Wayne Martindale release article: The problem with carbon labelling and its solution.

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November 2023: Testing Mesh System and the 'Game link'  with S3 ambassadors on the ground.

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September 2023: S3 UWB mesh and Energy submetering system goes live.

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August 2023: Installation of the S3 UWB system across enterprise.

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July 2023: University of Cambridge conduct the first Gamification Workshop and People survey to start building S3 Gamification

Carbon Daily allowance research commences

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June 2023: University of Lincoln conduct testing energy Submetering using Line 1 our testbed for S3 with University of Canterbury before rollout &  monitor the entire enterprise.

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April 2023: Dr Ergon Gungor Visits Raynors to gather information for the gamification process inique to the S3 project.

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February 2023: Waste monitoring devices in place with AI capabilities to recognise food waste.

Carbon translation tool work begins 

January 2023:

Installing the sensors above the sandwich assembly belts in Raynor Foods high care area.

Every sensor device is marked with an identifying sticker so the network becomes visible. 

Location trackers are added to mobile equipment 

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